anarchive is a publisher as well as a series of interactive multimedia projects designed to explore an artist’s body of work via diverse archival material. This historical and critical research aims to constitute the memory and increase public awareness of some of the most important developments in contemporary art since the beginning of the 70s, such as performances, works in public spaces, video works, installations, and experiments with technologies. Beyond a mode of preservation, beyond the production of important databases about an entire oeuvre, the project strives to stimulate influential artists who have strong and unique perspectives on art to develop new works exploring the possibilities of recent technologies.
This research, which already belongs to archeology, is also an original artwork. The artists contribute to the conception of the project at different levels: by giving access to their own archives, commenting on them, and especially by assuming the art direction of the project.
“anarchive” means that, in being digital, the archive is no longer a traditional one and can take all kinds of forms. It means approaching artworks from new perspectives, trying to uncover unprecedented relationships between the works, and confronting them with their context.
The first titles include a CD-ROM or a DVD-ROM together with a booklet or a book and sometimes a DVD-Video. With Masaki Fujihata’s project, a new kind of publication is initiated which can be read with an Augmented Reality app on an iPad or iPhone. These computer archives, which aim to expose the general public to topics and questions in contemporary art, are an educational tool as well as a precious source of documentation for researchers, critics, and curators. Art schools, art departments in universities, libraries, and media and art centers constitute a major audience for this project.